WIP – Tree_Scene

I’ve placed my re-done asset(s) into a world built from Unreal’s levels – effects cave and example map (blueprint map).

-I haven’t made lightmaps for all the meshes, that why the grass/leaves are black.
-I will try figuring out how to do ‘blend weights’ painting /w 3 variables including their normals. (so I can paint the transition between the hill and the bottom of my mesh)
-will add more prone spec maps.
-come one step closer to god.

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WIP – Tree_Scene

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