– Decided to create a scene in UE4 to show off my model. All the assets and effects (besides the focal piece) were used from Unreal’s maps such as ‘Cave Effects’ and ‘Blueprint Examples’.
The assets were created in: 3ds Max, Zbrush, Photoshop
Music: fragment from Ulf Soderberg
Check out my port site for it being all on one page:
– Showing off Low-poly in Marmoset
– I’ve placed my re-done asset(s) into a world built from Unreal’s levels – effects cave and example map (blueprint map).
-I haven’t made lightmaps for all the meshes, that why the grass/leaves are black.
-I will try figuring out how to do ‘blend weights’ painting /w 3 variables including their normals. (so I can paint the transition between the hill and the bottom of my mesh)
-will add more prone spec maps.
-come one step closer to god.