Rotation of the pelvis for the Life Drawing class.
I purposely disregarded the project and made it into a graphic novel with lots of medium/wide shots; that only means that you’d have to put so much more information into it and if it was a movie, then the costs would skyrocket.
This was a personal test, in attempt to get away with lots of medium/wide shots.
At first it was a rough concept that I put together, disregarding panels in general, making them all the symmetrical and even.
Then, one by one, meticulously I created the panels which, I presumed, would get me through the story.
A semi-wide shot; hero flying in for an action.
Was trying to get a fish-eyed effect, without the 5-p perspective.
The Idea of the story, is that an alien life form invaded earth; spores with parricides fall from the monster’s organ, infecting the human buildings, mutating them into grotesque overlords who protect the hatcheries, which are spawning on the walls of the former buildings.
The hero is scanning for signs of life, while standing in the infested building.
Here, The monster’s right oblique attacks the hero while penetrating and destroying buildings that were in it’s way.
As the hero jumps out of the way of the attack, straight into the monster’s mouth we see a guy, who’s building just got destroyed, unable to take the pressure and blowing his brains out.
The creature overshadows him from his back, revealing it’s scale.
Just a regular sketch for me; The whole theme was based off this creature.
This was the original rough lineup for the character who had many professions in his life; went through a crisis when he was young and how he managed to overcome his disability through training. The second part of the story talks about his army experience.
After the army he goes through many other professions to support his family. And takes up golfing, which inevitably leads him to his downfall.
Conte on paper. For this one, I tried rendering each skull in it’s own style.The bottom one is vertical contour mapping, tried to emulate a 3d mesh.